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Column > Shigsy's Mistake
Shigsy's "Mistake"
By Cook Train, RareDark.com Columnist


     Oh dear, what has Shigero Miyamoto done now. For years he has been churning out game after game of superior quality. Everything he does is gold. The Mario games have encapsulated a generation. But recently, he appears to be somewhat losing control, first we see Pikmin, a game about bugs people creatures and a spaceman all based on the big mans garden. Maybe we should let him retire gracefully right? After all, he shouldn't be allowed to do any damage, but wait, what's this, he's only gone and ruined a gaming instituion. He's taken Zelda and turned it into a cartoon? WHAT!?!

     That's what I'd say if I were about 99% of the gaming population at the moment. But I'm not, I'm the Cook Train, and my view, whilst probably being contraversial is the only one I have. Shigero Miyamoto has been a very good designer of games for many years. We got Donkey Kong and were amazed at the gameplay, sure it wasn't top notch in the graphics department, but it's still fun even today. Shigsy is all about making games. He isn't bothered by the press rubbish, he doesn't care for the sales figures, all he cares about is giving you a product that you'll remember, and for good reasons. Recently he has taken an idea, that of a boy, who has to travel his world of Hyrule trying to stop a disaster. For several times over this idea has been successful and is now the highly acclaimed Zelda series. Zelda is synomomous with quality and depth. It has never been a mature game, it deals with some mature ideas like love and anger, but it's a land of fairies and magic. Not exactly the Terminator is it?

     The latest showing at Spaceworld has turned all of this on its head, or has it? Maybe it's emphasising exactly what a Zelda game should be. From what I've seen, it's got a solid game engine. Something al aspiring games need. It ran at a steady framerate and made me stare in amazement at what the next purple box could do. The whole cartoony aspect takes away some of the darkness and maturity I've heard some say. Of course not. The whole video I saw was quite gloomy and certainly had atmosphere.

     Everyone is currently disappointed with Nintendo. They let the brave, gallant, heroic figure of Link be turned into this humourous, short, laughable child. All the while having an air of innocence around him. No hero can be like this can they? Well, thinking back, every Zelda game in the past has had this. Link is always starting as a child, and he always gets faced with a task, which he completes. Just because he looks like a disney reject, this doesn't mean that we should respect him any less.

     Shigero made the comment that he wanted to make a game that was truly "original" and with the new Zelda game, he sure as hell has done that. If he had made the game look like the Spaceworld 2000 video, where everything had lovely textures and looked very realistic, sure we would have had an asthetically pleasing game. But then it would have blended so well with new releases like Kameo and Star Fox Adventures. All of which look a lot like the Zelda games from the N64. Using this cel-shading technique gives the game a very unique feel.

     One Nintendo enthusiast on a site I shall not mention recommended that the cel shading be left for the GBA to handle. This person obviously has no idea of how much more complicated it is to make games look like a cartoon that to make them look real. Many have tried, and many have failed, but for once Zelda may be a game that gives us a unique game experiece that will eave us wanting more, much more.

     Several people have recommended I rethink me ideas, taking a more industrial standpoint. As ever, I refuse to do this. Shigero is about making games, he does it for the people. If all he was bothered about was sales quota's or retail income, I don't think he would be motivated enough to come up with masterpieces like, before he made them, were never before seen and were revolutionary. If everyone is questioning the graphics, then I implore them to look past them. Gameplay is why you play games. Tetris was blocks, (that's blocks, not any other word you may be thinking of) no fancy effects or things to make you drop your game boy in surprise. But there was a game, a rock solid game, one that addicted gamers for many years.

     Shigsy has never failed us before, so before you judge what you've seen, give him a chance, he knows what he's doing. He'll give you something to cherish. Right now all we have is a video. No game can be judged from just that. As ever, I'll be willing to eat my words if I'm wrong. But until, give the main man a chance... Goodnight

© Cook Train, September, 2001 for RareDark.com

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