So, you want some juicy information about the many mysteries and secrets in Perfect Dark, eh? Well, here ya go.
SOLVED MYSTERIES
1. The Cheese What? Cheese in a first-person shooter game? It's true. Perhaps you've seen or heard of those mysterious little lumps of cheese hidden around corners, in cracks, on top of high shelves... What are they there for? I'd hate to bust your bubble but they don't do anything. They just sit there, as cheese always does. The story behind the cheese: The artists finished their work a little early, so they decided to start a little gag by placing cheese in every mission of the game.
2. Mini Ammo Boxes One thing I could never figure out: why do people think these are a mystery? They're simply ammo boxes, small, yes, but they're still ammo boxes. Pick one up and you'll get some extra ammo for your Falcon-2 in the first dataDyne mission. You'll notice these little guys hidden under staircases and sitting on top of desks.
3. Extra "Elvis"es in Area 51 Perhaps maybe you've seen an extra alien wearing blue shoes in Area 51... He's just there as a "shortcut" for the cinema scenes.
4. Cassandra in level three In the third level (dataDyne: Escape) you can obtain a keycard from the shocktrooper with the Falcon2-SD in the upper stories if you're fast enough. Go down to the first floor of the building and open up the ornage door on the right that's normally locked. You'll see Cassandra, Mister Blonde, and two body guards just standing there. You can't kill them. Why are they there? Like in the mystery above, they're there as a shortcut for the cinema scene. Oh, and you can also open up the sliding glass door and walk out onto the street. But don't walk too far out...
5. A51 Keyhole in Vent Is RareWare obsessed with ventilation systems or what? Anyways, in the Area 51 levels (not the first one), you can see a large vent going throughout the complex, starting in the washroom. In "Maian S.O.S.", a bonus level, you can actually go into the vent to spot the cheese, but you'll also see a big door at the end of the vent with a keyhole in the middle... This is actually nothing. It does nothing. It's just there to make us wonder. I have been up in the vent and I made it passes the keyhole via a game enhancing device. It's just an empty room behind it (a small one at that.)
6. Unreachable Ammo Boxes in Multiplayer Oh, yes. The famous ammo boxes in the combat simulator that you cannot even get to. Again, like the cheese, these were placed in some levels (Warehouse, in the vent and in Sewers) to make us wonder. With a game enhancing device I've made it to the ammo boxes. You can't move them. You can't pick them up.
UNSOLVED MYSTERIES
Oh, boy, now it's time for the juicy stuff that everyone simply loves. The unsolved mysteries.
1. Objects in Blonde's Revenge Added April 2, 2001 Submitted and Written by Githon Finally, while trying to prove a "mystery" on Mr. Blonde's revenge (Hit the
security camera on the roof with a rocket. The one furthest from the door
you actually enter the building from. That spot detonates Mr. Blonde's
ship. This is, obviously, for the Skedar Bomb, so there is actually an
explosion on the roof.), I found something else rather weird. My first
theory was, behind the camera was a terminal, such as on Air Force One, to
provide the big explosion (When you used the timed mine). So, I got the
X-ray scanner. There wasn't, but I figure something invisible in there
exploding would do it. Anyway, I looked down, and saw 2 things that
appeared to look like ammo crates. However, when I went futher down (First
stairwell inside the building goes right next to them), they are obviously
flat. I thought they may be lights, but they are too far from any floor to
be lights (And they're definitly not lights like the ones on some of the
floors). Upon closer inspection, they appear to be directly above the left
side of Cassandra's office (The side WITHOUT the exploding wall). They
didn't disappear when I blew up the Skedar craft, and they're also there on
the first stage.
2. Quirks in Attack Ship Added April 2, 2001 Submitted and Written by Githon First off, this is mainly just a quirk/curiosity, in the 2nd room where Cass
dies with the 2 skedar, if you go to the lower level with the shield
generators (or whatever), there is a small area under the floor/ramp you ran
over at the start, but you can't crawl under it. I shot up through it (or
tried) with my mauler, and my shots just went flying off to nowhere. Didn't
go through, didn't hit the "glass", nothing. Did, however, go through when
I shot from above. Was... odd. Also noticed if you stand close to the
window, you can see a skedar ship on a runway.Okay, now the first one. Play until you and elvis go up on the two
elevators. First of all, go back to the wall, and press B at the "window"
and it'll actually open so you can see out (shoot out the lights for a
better view). Not a mystery, just thought I'd point out. HOWEVER, there
ARE these little... "vent" things in the walls. They're far too small to
fit in, and they have little gratings over them. Occasionally they just go
straight from one room to another, but sometimes they just seem to lead off
to nowhere. I don't have all weapons or the energy to do a bunch of GS
stuff, so I can't check it out too much. They're easy to see if you shoot
the normal lights out. (Oh, actually, while writing this I remembered
there's a slayer, got it, flew it through a few of the vents. The dead end
ones actually go "through" to the other room. I somehow managed to fit the
slayer through the grating, only to have it explode moments later when it
hit the wall it seemed to be inside. The one virtually identical to it,
parallel from it, does go all the way through. Some of the vents... or at
least one... has a different grating on it. It's bizzare that even if they
were removed/stuff to confuse people, you'd think they'd be
semi-consistant.) Also in the area where there are blue ramps (On the way to the control room,
I think. There's usually bunches of Skedar hanging out there). If you look
back at the wall above the ramp, there's something that looks like, for lack
of a better word, a warp-gate-thingy. (Err, again, sent a slayer through,
and it leads directly outside, and "through" the ceiling of a lower level.
Why, no clue)
3. Usernames and Passwords Wow, you're going kill yourself if you've never heard of the password and username that you get if you reach the Perfect:1 rank in the Combat Simulator. Just about every website has this in their mysteries section. Like I said you get a username and password. What for? Does it activate a button code or new cheat? Is it just another joke? Thousands of Perfect dark fans have attempted to figure out this biggest mystery. Everything has been done: Using the username as a multiplayer name, trying to decode it into a button code, trying to figure out what it means, and various other types of attempts. Knowing RareWare and their classic gags, (remember the test tubes ontop of the vent in Facility of Goldeneye007?) it's probably just another sad joke.
Oh, no! Not enough mysteries on this page for satisfaction! If you know of a mystery not stated on this page, e-mail Deadeye.
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